![]() And if someone says it's done purposefully to create 'a more challenging experience' I will jump into lava and take them with me. ![]() It's easy for it to get confused with monkey sounds in 2, while it was very clear and distinct in 1. The biggest culprit though IMO which actually hampers gameplay is the udjat eye. And I had gotten used to 2 until I went back to 1 rn and saw how much better it was. ![]() Whether it was the spring shoes, the jetpack, or the boomerang - everything sounds a little too offensive to the ears. I think the sound effects for the original were better. I hate to use the word bland, but that's what I feel about it. In Spelunky 2 almost everything sounds very forgettable, looping, elevator music. You could play me any track and I'll know what area it is from, or if it's the shop music, or the betting wheel music - whatever. Probably one of the best video game music I've ever had the chance to listen to. I think this was the biggest bummer for me personally. The late-game bosses aren't too memorable either, but at least I don't see them every round like Quillback and Olmec. Same with Olmec appearing too early in the game. In Spelunky 2, you get the first boss in pretty much every run which trivializes it A LOT and makes it tedious to see him every time, and since I kill him for the goodies, it gets boring. Whether it's beating Olmec, Yama or even Anubis - it was great. I don't know, but the boss fights with Spelunky HD were WAY more memorable, classic and cooler. In Spelunky 2, it takes over 40 minutes to do the default run which is too long IMO for a punishing game like this which also has no save and quit (nor should it, the game should be quick to finish). The hell run was extremely difficult but still didn't take more than 30-40 minutes to do on a normal pace. It used to take 20 minutes at max to go from start to finish, and if you die early, it'll obviously be less. I used to play Spelunky as a quick pick-up-and-play game because of the quick gameplay loops. I think the gameplay loop got worse coming from 1 to 2, even though I still love it. Now, let's see what the original still does better IMO. It happened for a couple days on 2 as well, but they fixed it when I made a forum post and even replied to it. The original always used to hang my whole PC whenever I tried Alt F4. And holy shit, the game actually closes when you press Alt F4. It runs on 144hz high resolution, with minimal issues if any at all. That was my biggest gripe in the original. ![]() The AI has been improved where they don't seem to aggro you for every single fucking thing that happens in the game. But for me personally, these not being there doesn't make Spelunky a worse game. There is a lot more variety in the amount of stuff found in the game. It's got more enemy variety, more items, underground cave worlds, the concept of mounts, lava etc. I mean, it came like 10 years after the original so it's got to be better in terms of better textures etc. Also, I literally cannot go back to old climbing gloves holy shit. But now it makes Spelunky controls feel dated with crispier, more responsive movement and whipping. As the sequel, it fined tuned the already solid mechanics that Spelunky had. They intended Spelunky 2 to be the definitive go-to Spelunky game when they released it, so most of the stuff is obviously made better: So I just thought to make a personal comparison list, and see what y'all think about the two. I revisited Spelunky today and I was surprised to see the amount of things I thought it did better than 2. Links: Official:įlair requests are generally updated every two or three days, but can take up to a week. Use your wits, your reflexes, and the items available to you to survive and go ever deeper! Perhaps at the end you may find what you're looking for. Every time you play the cave's layout will be different. Spelunky is a cave exploration / treasure-hunting game inspired by classic platform games and roguelikes, where the goal is to grab as much treasure from the cave as possible.
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